Documentation
Bowling was the initial concept I started off with, and further decided to allow the player to be a sentient bowling ball able to roll in any direction. The goal is to knock over continually growing stacks of boxes. The systems at play in this game are the boxes which act as a stock, as kinetic energy is applied from the input of the bowling ball, the stock of boxes is decreased into a drain, while the player's score stock is filled simultaneously. The score stock is decreased when the player falls off the edge, the result of excess kinetic energy applied to the ball.
This system could potentially be considered a balancing loop, where the desired state is 0 boxes to be remaining on the play field, the action being rolling the bowling ball toward them in order to knock them off and achieve the desired state. I would have liked to play more with the concept of affecting the movement of the ball in interesting ways, perhaps creating a dash to increase the kinetic energy greatly, or a jump in order to affect the boxes further up the pile. I would also like to improve the conceptualization of the system behind bowling. Having frames and counting the number of pins that are knocked off each frame would improve the realism as well as the systems thinking behind the game.
I would also like to play with the concept of charging the ball to a more specific level of force, visible to the user in some sort of meter, making the representation of the kinetic energy stock more obvious, and to demonstrate how the amount of kinetic energy directly relates to the ability to affect the stock of boxes remaining on the field. Also designing different fields of play could create more interesting interactions between the objects in the game.
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