Love the trailer especially when the title dropped, the street lights look great with URP! Love the idea of a "broken" protagonist going thru the world collecting pieces of themselves.
I'm surprised with how you ended up with your design, happy to see you kept the minimal style for this game. It actually came out in a very different feel of the game, the concept of this game is strong enough for players to enjoy playing. Good job!
Love the minimal design, the changing colors, and environments that are affected by the player's movement. Using the spotlight definitely increases the difficulty of the game and the player has to "go die to explore". BUT that is also the concept of the game, to rebuild our self, by exploring, trying, and collecting. However, I think it is a bug that sometimes double jump doesn't work, so it is neither your keyboard, nor mine that is broken. Perhaps it's because the jump addForce is put in fixedUpdate that some frames won't read the player's action (that's a problem in my game so I use update then). Also, the background music is set only play once, perhaps let it loop because players like me would spend more time on the game to find the path out.
I Love the lighting in this game so much, as well as the concept of finding things to make yourself completed. Would love to see more simulations like the fire particles!
this game is simple but powerful. IT conveys becoming you or building you through experiences. As a player, I want to say I had ambivalent feelings. One is that I kinda enjoyed the experience without prompts which well manifests your concept. on the contrary, I want prompts but somehow introspect, or something mysterious, that matches with your game experience and atmosphere. because words are powerful, that could guide the player to think a certain way.
I really love this game, I think that the concept is really powerful and the gameplay is beautiful, fun and a little challenging. I will say the concept behind the game is not immediately apparent from the gameplay. The combination of the two was what made this so impactful so having a way for that to hit a little stronger would be great.
Love this idea of finding things to make yourself completed. The effect of light and shadow is also very good. I think to deliver this concept, it needs more support from either illustration or text annotation.
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I love the concept of this game, the minimal design allows the player to think more about the meaning.
Love the trailer especially when the title dropped, the street lights look great with URP! Love the idea of a "broken" protagonist going thru the world collecting pieces of themselves.
I'm surprised with how you ended up with your design, happy to see you kept the minimal style for this game. It actually came out in a very different feel of the game, the concept of this game is strong enough for players to enjoy playing. Good job!
Love the minimal design, the changing colors, and environments that are affected by the player's movement. Using the spotlight definitely increases the difficulty of the game and the player has to "go die to explore". BUT that is also the concept of the game, to rebuild our self, by exploring, trying, and collecting. However, I think it is a bug that sometimes double jump doesn't work, so it is neither your keyboard, nor mine that is broken. Perhaps it's because the jump addForce is put in fixedUpdate that some frames won't read the player's action (that's a problem in my game so I use update then). Also, the background music is set only play once, perhaps let it loop because players like me would spend more time on the game to find the path out.
I Love the lighting in this game so much, as well as the concept of finding things to make yourself completed. Would love to see more simulations like the fire particles!
this game is simple but powerful. IT conveys becoming you or building you through experiences. As a player, I want to say I had ambivalent feelings. One is that I kinda enjoyed the experience without prompts which well manifests your concept. on the contrary, I want prompts but somehow introspect, or something mysterious, that matches with your game experience and atmosphere. because words are powerful, that could guide the player to think a certain way.
I really love this game, I think that the concept is really powerful and the gameplay is beautiful, fun and a little challenging. I will say the concept behind the game is not immediately apparent from the gameplay. The combination of the two was what made this so impactful so having a way for that to hit a little stronger would be great.
Love this idea of finding things to make yourself completed. The effect of light and shadow is also very good. I think to deliver this concept, it needs more support from either illustration or text annotation.
Wish you all like the process of being updated on yourself!