I really loved the boss level of this game, the whole game design is so well thought out and it reminded me a lot of a mario nintendo style game in terms of the levels.
Jackson your game concepts give me a much needed serotonin boost. I loved this game, it really was so fun. Incredibly difficult which makes it even more fun of a playing experience IMO. I appreciate the concept and how you designed the game experience. Well done bucko
Wow this is game is the most challenging one! I never thought that I could fight with boss in platform game. My suggestion is to increase the lens distance. Since this is pixel style, it may be better to see from far distance.
This game is so difficult to pass. There are too many monsters. The design style is unique, giving a feeling of adventure in Egypt. I don't know if your frame ratio is set properly. I can't see the top of the screen, like the energy bar or something.
I didn't beat the game, but I am going to! This offers a great challenge and i really appreciate that. I actively seek out challenge in games, especially when presented in intelligent and unique ways. The movement options for this were so unique, overall great job!
I enjoyed this feeling like being taking an adventure in Egypt, which is one of my favorite countries. And, this can be tricky that explore more about how to escape and win. So fun.
I love how "grindy" this game is, feels like a great game for Ludwig to spend 24 hrs on trying to do a 0 % no glitch speed run. It is truly amazing how you guys ended up with so many mechanics and not feel cluttered and still plays like a seasoned old classic.
This game was so difficult for me to play that I kind of got hooked to it to try and figure out a way to win. The game design is really interesting and I love the variation in movement that you give the player.
I was not able to win the game but I think your overall execution is really good.
WOW, this game is soooo much fun to play with, and very hard lol. The game mechanism designs are great and very unique, I like the game a lot. I was laughing while playing it, the character design is also interesting, I would say if you guys can adding more levels into it, it would be amazing.
This game is amazing. I appreciated the idea that the player can use grapple. The idea makes the game more playful. It is a professional game. I think that you could add different elements to each level. You could design different backgrounds and make levels from easy ones to difficult ones.
I really appreciated the level design and the added elements of special moves to make game play more interesting. I was super impressed with the boss level although I wasn't able to beat it. I think the music is very coherent with the game aesthetics and I agree with the critiques from class about adding different backgrounds in each levels to really pull the player into the game. Overall, great work and great animations.
most challenging Player experience but very rewarding as you get better! It would be more engaging if you add storytelling with A MAP as your design is well visualized. By doing so players might be motivated to move up to the next levels browsing and navigating the landscape of the game on the map.
← Return to game
Comments
Log in with itch.io to leave a comment.
I really loved the boss level of this game, the whole game design is so well thought out and it reminded me a lot of a mario nintendo style game in terms of the levels.
Jackson your game concepts give me a much needed serotonin boost. I loved this game, it really was so fun. Incredibly difficult which makes it even more fun of a playing experience IMO. I appreciate the concept and how you designed the game experience. Well done bucko
Wow this is game is the most challenging one! I never thought that I could fight with boss in platform game. My suggestion is to increase the lens distance. Since this is pixel style, it may be better to see from far distance.
This game is so difficult to pass. There are too many monsters. The design style is unique, giving a feeling of adventure in Egypt. I don't know if your frame ratio is set properly. I can't see the top of the screen, like the energy bar or something.
I didn't beat the game, but I am going to! This offers a great challenge and i really appreciate that. I actively seek out challenge in games, especially when presented in intelligent and unique ways. The movement options for this were so unique, overall great job!
I enjoyed this feeling like being taking an adventure in Egypt, which is one of my favorite countries. And, this can be tricky that explore more about how to escape and win. So fun.
I love how "grindy" this game is, feels like a great game for Ludwig to spend 24 hrs on trying to do a 0 % no glitch speed run. It is truly amazing how you guys ended up with so many mechanics and not feel cluttered and still plays like a seasoned old classic.
This game was so difficult for me to play that I kind of got hooked to it to try and figure out a way to win. The game design is really interesting and I love the variation in movement that you give the player.
I was not able to win the game but I think your overall execution is really good.
WOW, this game is soooo much fun to play with, and very hard lol. The game mechanism designs are great and very unique, I like the game a lot. I was laughing while playing it, the character design is also interesting, I would say if you guys can adding more levels into it, it would be amazing.
This game is amazing. I appreciated the idea that the player can use grapple. The idea makes the game more playful. It is a professional game. I think that you could add different elements to each level. You could design different backgrounds and make levels from easy ones to difficult ones.
I really appreciated the level design and the added elements of special moves to make game play more interesting. I was super impressed with the boss level although I wasn't able to beat it. I think the music is very coherent with the game aesthetics and I agree with the critiques from class about adding different backgrounds in each levels to really pull the player into the game. Overall, great work and great animations.
most challenging Player experience but very rewarding as you get better! It would be more engaging if you add storytelling with A MAP as your design is well visualized. By doing so players might be motivated to move up to the next levels browsing and navigating the landscape of the game on the map.