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Illuminati Odyssey

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Devlog

  • Game Design and Testing of Ability System and Boss Fight
    December 11, 2021 by royyang
    By Roy Yang Ability System Design Wall Climb Grapple hang Grapple drawn Teleport (Flash) Dash Playtest and Feedbacks Executable abilities...with bugs (Confusing movement mechanics) Grapple gets stuck... Continue reading
  • Postmortem of Ability System and Boss FIght
    December 11, 2021 by royyang
    By Roy Yang Ability System 1.Double Jump Double jump is programmed simply by specifying the number of jumps and updating with the ground check. 2.Wall Climb To let the player climb the wall, first, th... Continue reading
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