This  is a game about a small pixelated man  learning to defend himself in a dangerous  world full of sword throwing zombies. You must find your way to the exit in each of the levels in order to get to the large gate at the end of the game. Defense is your only offense against the sword zombies. Challenging platforming awaits on the harder levels. Press WASD to move, Space to jump (press twice to double jump), click to block and reflect the swords back at the zombies to kill them.

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WindowsPlatformerBuild.zip 29 MB
MacPlatformerBuild.app.zip 38 MB

Development log

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This game was really fun and I love the fast-paced nature of it. The parry mechanic was smooth to play and well-implemented. The pixel guy was also a simple but fun character to play, and the balancing-scaling was very well done and didn't feel like too much or too little. I think it would benefit from a background, tilemaps and objects (interactable or not) would help the player orient themselves while navigating. The sound effects were fun and a nice touch as well!

The levels turned out to be really balanced, and I felt a true sense of it getting harder as I progressed. Like others, I did get lost a bit, but it's a really simple fix. Maybe try adding elements with color to signify importance, like the health hearts.

The sound effects of this game match the graphics very well, and the level design of the entire game is very balanced. The game turned out really great. Good Job!

I like the shooting aspects aspects where you can dodge the “bullets” to the enemy where I think it is pretty fun. I think if you add more UI elements on the direction where the player can go will be helpful for the player.

I really like the simplistic art style in this game! Although i enjoyed the art style, there are times where I get confused with the arrows or the heart symbols. Maybe make the heart pickups colored in so that players know that it is something they need to pick up! 
And I like how the game map gets more challenging as the level increases!

The style works well with the game, is cohesive and the controls are really smooth which is very important for a reflex game! I enjoyed playtesting this game and the feedback I would give is to include more signifiers or instructions/directional guides since I get lost at times. 

Love the simplistic visual style, and the parry-only combat. I would point out that even though the art style is quite minimalist, some of the objects still seem a little too simple (like floating platforms were just squares), they totally work within this game, but it would be great if they were pixel art sprites with some small variations.

Love your game, everything from your cube man character design to your unique bouncing back attack function. From the first playltest, I could see the fun parts of this game, and your finished product did not disappoint me. It gave me a very complete game experience!